Wind Blade Potion
6+ MagicEarly offensive spell target for starter progression.
Add up to five materials, calculate total Magic, see the potion threshold you can brew, and identify the next material gap before wasting rare drops.
Click a material to add it. Click a selected material chip to remove it. Shards count as element direction in this planner.
Use this table to plan whether your current materials should be spent now or saved for a stronger brew.
Early offensive spell target for starter progression.
Early earth spell target with simple material requirements.
Early ice spell target that is reachable with low-value materials.
Mid-game mobility-focused potion threshold.
Fire spell target for players building around fire damage.
Defensive earth potion target for safer progression.
Defensive ice potion threshold for safer fights.
Higher wind spell target for stronger combat rotations.
High-value fire spell target for damage-focused builds.
Earth attack potion for stronger mid-game combat.
Late ice spell target that benefits from Ice Shard support.
Late fire spell target. Fire Shards can improve element odds.
Late potion threshold just above Dragon Breath.
High-value light spell target often treated as one of the best late goals.
Rare dark spell target. Dark Shards help align the element chance.
This table mirrors the calculator data in a scan-friendly format. Use it when you only need the next Magic breakpoint.
| Potion | Magic required | Element | Priority | Use case |
|---|---|---|---|---|
| Wind Blade Potion | 6+ Magic | wind | early | Early offensive spell target for starter progression. |
| Rock Blast Potion | 8+ Magic | earth | early | Early earth spell target with simple material requirements. |
| Ice Spike Potion | 10+ Magic | ice | early | Early ice spell target that is reachable with low-value materials. |
| Lithe Potion | 40+ Magic | neutral | mid | Mid-game mobility-focused potion threshold. |
| Fire Arrow Potion | 45+ Magic | fire | mid | Fire spell target for players building around fire damage. |
| Earth Shield Potion | 48+ Magic | earth | mid | Defensive earth potion target for safer progression. |
| Ice Turtle Potion | 52+ Magic | ice | mid | Defensive ice potion threshold for safer fights. |
| Tornado Potion | 70+ Magic | wind | mid | Higher wind spell target for stronger combat rotations. |
| Meteorite Potion | 74+ Magic | fire | mid | High-value fire spell target for damage-focused builds. |
| Earth Spike Potion | 77+ Magic | earth | mid | Earth attack potion for stronger mid-game combat. |
| Frost Thorns Potion | 80+ Magic | ice | late | Late ice spell target that benefits from Ice Shard support. |
| Dragon Breath Potion | 99+ Magic | fire | late | Late fire spell target. Fire Shards can improve element odds. |
| Lotus Bloom Potion | 100+ Magic | neutral | late | Late potion threshold just above Dragon Breath. |
| Radiant Sword Potion | 105+ Magic | light | late | High-value light spell target often treated as one of the best late goals. |
| Night Wraith Potion | 129+ Magic | dark | late | Rare dark spell target. Dark Shards help align the element chance. |
The best potion is not always the highest threshold. It is the brew that solves your next farm, boss, or survival problem.
Use common low-value materials to learn brewing without spending rare drops.
Save Furnace Core-style drops until they unlock a real route, boss, or spell upgrade.
Add shards after the Magic threshold is reached so the element direction supports the build.
Low-Magic materials are useful for early potions. Furnace Core and similar mid-game drops push you into stronger thresholds.
Common starter gathering material
Early material routes and low-risk drops
Starter zones and common gathering nodes
Magic nodes and mid-game drops
Goblin and early enemy drops
Mid-game enemy drops and furnace routes
Furnace routes and elite enemies
Elemental shard reward and fire route drops
Elemental shard reward and ice route drops
Elemental shard reward and earth route drops
Elemental shard reward and light route drops
Dark zones, boss-adjacent farming, and code rewards
Material values and source wording should be rechecked after updates. This page keeps conservative tracked data and avoids publishing unverified item names as final facts.
Open materials trackerDo not spend rare materials just because the button is available. Brew around your current progression bottleneck.
Use low-value materials to learn brewing without spending cores or rare shards.
Furnace Core-style materials are better when they move you into a new threshold.
Use shards when you already know which element direction you want.
If you are close to the next potion, farm the exact material gap instead of brewing early.
Shard codes are useful because they can steer elemental outcomes after your Magic total reaches the right threshold.
2 Fire Shards, 2 Ice Shards, 2 Earth Shards
2 Dark Shards, 2 Light Shards
Select up to five materials. The calculator adds their Magic values, checks the highest potion threshold you can reach, and shows the next potion target.
Magic value is the total power contributed by materials. Higher total Magic unlocks stronger potion thresholds.
Shards are treated as element modifiers here. They do not add Magic in this planner, but they help bias the element direction of a brew.
Use up to five material slots, matching the common brewing limit used by Wizard Alchemy potion guides.